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Sarah Williams | GOBLIN
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Things to Come;
♦ Long, pointed ears.
♦ Sharp claws in place of fingernails and toenails.
♦ Spikes on their elbows and shoulders.
♦ Sharp teeth.
♦ Skin with a greenish, blueish, or reddish tint.
♦ An affinity for magic. Goblins will find that they can use elemental magic (creating fireballs, gusts of wind, etc) with ease although fancier maneuvers would need quite a bit of practice. They also have a spell that can drain energy from humans.
♦ Excellent night vision.
♦ Weakness to sunlight. Direct exposure will weaken a goblin, and in general goblins prefer to be out at night or underground. Fire does not have the same effect.
♦ A need to feed on human energy. The goblin accomplishes this by immobilizing them with a weapon or their elemental magic and then draining their life force with a spell. The spell takes a lot of concentration and can be easily interrupted, however. If they do not feed for an extended period of time, they will start to lose their self-control until they do.
Non-mandatory;
♦ Wing-like protrusions on the back that are too small to fly with but can be used to maneuver when flying with wind magic.
♦ Spikes on any other part of the body.
♦ A shorter stature. Goblins tend to be smaller than other creatures.
♦ A devious nature. Unlike faeries, goblins have an easy time lying and tend to enjoy pulling pranks, whether harmless or deadly.
♦ The ability to take shadow form and travel silently and through small crevices. Goblins in this form can't be injured, but using this skill takes a lot of energy.
♦ The ability to use dark magic to cause nightmares and, at more advanced levels, waking hallucinations in humans. The nightmares are just for fun, but the waking hallucinations are a good way to paralyze their victim with fear so they can be more easily drained.
♦ A hoarding instinct. Goblins can be very greedy and like to hold on to anything nice they've found, especially if it's shiny.

Things to keep in mind and decide upon;
Any type of wing is fine for the wing-like protrusions (birdlike, leathery, or insectoid).

The shadow form can vary from goblin to goblin (wisps of smoke, a three-dimensional dark figure, their own two-dimensional shadow, etc.).

Goblins have full control of the nightmares they cause (although inexperienced goblins might mess up sometimes)

A goblin's nightmare/waking hallucination magic is usable on other monsters, as long as the player is okay with it first.
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Sarah Williams

June 2015

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