(no subject)
Jun. 6th, 2015 08:15 pm
Sarah Williams | GOBLIN | ||
1st changechange | date of change & thread link
2nd changechange | date of change & thread link
3rd changechange | date of change & thread link | ||
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Things to Come;
♦ Long, pointed ears.
♦ Sharp claws in place of fingernails and toenails.
♦ Spikes on their elbows and shoulders.
♦ Sharp teeth.
♦ Skin with a greenish, blueish, or reddish tint.
♦ An affinity for magic. Goblins will find that they can use elemental magic (creating fireballs, gusts of wind, etc) with ease although fancier maneuvers would need quite a bit of practice. They also have a spell that can drain energy from humans.
♦ Excellent night vision.
♦ Weakness to sunlight. Direct exposure will weaken a goblin, and in general goblins prefer to be out at night or underground. Fire does not have the same effect.
♦ A need to feed on human energy. The goblin accomplishes this by immobilizing them with a weapon or their elemental magic and then draining their life force with a spell. The spell takes a lot of concentration and can be easily interrupted, however. If they do not feed for an extended period of time, they will start to lose their self-control until they do.
Non-mandatory;
♦ Wing-like protrusions on the back that are too small to fly with but can be used to maneuver when flying with wind magic.
♦ Spikes on any other part of the body.
♦ A shorter stature. Goblins tend to be smaller than other creatures.
♦ A devious nature. Unlike faeries, goblins have an easy time lying and tend to enjoy pulling pranks, whether harmless or deadly.
♦ The ability to take shadow form and travel silently and through small crevices. Goblins in this form can't be injured, but using this skill takes a lot of energy.
♦ The ability to use dark magic to cause nightmares and, at more advanced levels, waking hallucinations in humans. The nightmares are just for fun, but the waking hallucinations are a good way to paralyze their victim with fear so they can be more easily drained.
♦ A hoarding instinct. Goblins can be very greedy and like to hold on to anything nice they've found, especially if it's shiny.
Things to keep in mind and decide upon;
Any type of wing is fine for the wing-like protrusions (birdlike, leathery, or insectoid).
The shadow form can vary from goblin to goblin (wisps of smoke, a three-dimensional dark figure, their own two-dimensional shadow, etc.).
Goblins have full control of the nightmares they cause (although inexperienced goblins might mess up sometimes)
A goblin's nightmare/waking hallucination magic is usable on other monsters, as long as the player is okay with it first.
Ryslig Application
May. 17th, 2015 02:46 pmOOC INFORMATION
Name: Lindy
Contact: bippity @ plurk
Other Characters: Grantaire | Les Misérables | Wendigo
CHARACTER INFORMATION
Character Name: Sarah Williams
Age: 15
Canon: Labyrinth
Canon Point: Few months after the end of the film.
Character Information: Sarah Williams on Labyrinth Wiki
Personality: Sarah is a dreamer, more interested in playing make-believe than she is in doing peasant bullshit, like babysitting her baby brother, Toby. She is very much the star of her own show, and paints herself as an intrepid heroine in her various fantasy plays. She is a fan of reciting dramatic scenes of fairy-tale climaxes and probably frequently prances around the park in costume, confronting imaginary fairy-tale villains and passionately declaring her heroic lines. Her current obsession is the little red book, The Labyrinth, and she casts herself as the heroine trying to win back the stolen child from the Goblin King.
Putting a screeching halt to her fun and games is her hum-drum middle class life, and she she has a lot of bottled up resentment for the ones keeping her there. A lot of her frustration is taken out on her step-mother, whom she has cast as a cruel character whose greatest desire is to see her suffer, mostly by showing no respect for Sarah's very important life and asking her to watch Toby for the night. There is also the hilarious implication that her step-mother would actually love it if Sarah had plans (make-believe games in the park don't count) and it would be super great if she would get a date. (She probably means with a normal boy and not the Goblin King, whom Sarah later rewrites as having fallen in love with her because teenage girl, why not.)
What Sarah actually wants is for people to seek her out and shower her with love and attention because she feels as if she is taken advantage of and frequently forgotten unless she is needed to babysit. It is not an entirely rational thought process but being a naive and spoiled teenage girl, she can be forgiven. Better than being an ageless man-child bored with life and too used to getting his way. She idolizes her absent mother, who is an actress and contributes much to Sarah's own sense of melodrama.
Despite these less than stellar qualities she isn't a monster, and while she wishes her brother away in a moment of anger and jealousy she also immediately and politely asks for his return from Jareth, the Goblin King. She is contrite and regrets her mistake when she realizes what she has done and easily accepts the challenge that he puts before her, to solve the Labyrinth in 13 hours. This is all done with zealous over-confidence because she has all the audacity of any child and thinks herself unbeatable.
She starts off well enough but is easily discouraged when things don't go her way. As she is making her way through the Labyrinth she encounters obstacles she deems to be be unfair and duplicitous, leading to brief temper tantrums until she is able to discover a solution to her problems. Despite her frustration she is still polite to the creatures that she meets along the way, and earns their aid and friendship, taking the advice that is offered to her as she goes and demonstrating an ability to listen and apply that advice. Behold! Personal growth.
She makes the mistake of challenging Jareth's conceit when she declares that the Labyrinth is a piece of cake, because impudence, and pays for it when Jareth subtracts hours from her time limit and subjects her and Hoggle (a dwarf she met outside the Labyrinth) to a murderous spinning knife wheel called the Cleaners. Sarah shouts about how unfair it is but proves that she doesn't play entirely fair herself when she bribes Hoggle into taking her to the castle by holding his jewels hostage, demonstrating a willingness to resort to dirty methods in order to beat the Labyrinth. However, she also puts herself in danger when her friends are at risk, and wishes for them to beat the trials she faces with her, not for her.
She is incredibly driven to rescue her brother, and fights her way through a dream meant to distract her and waste what few hours she has left. Because Sarah is 15 and caught between two worlds, that of her recent childhood and approaching womanhood, the dream itself tries to seduce her with both worlds. She is presented with the dangerously romantic allure of Jareth and his ballroom of monstrously masked degenerate nobility. When she shows a distinct lack of respect for personal property and breaks her way out with a well aimed chair she is thrust into her old bedroom with all of her childhood memorabilia. She rejects that too, and as her bedroom crumbles around her she escapes, returning to the path to the Castle.
Her final face off with Jareth shows off the culmination of all her emotional growth throughout the film, though she still slips into the role of fairy-tale heroine and recites her lines with flare, because drama.
"Give me the child. Through dangers untold and hardships unnumbered I have fought my way here to the Castle beyond the Goblin City to take back the child that you have stolen. For my will is as strong as yours and my kingdom is as great...
"You have no power over me."
Voila, only 15 years old and she has beaten the Labyrinth, and Jareth! She returns home a more responsible person who has a far greater understanding and appreciation for the love she bears for her baby brother, though she has not forgotten the fantasy world she has left behind and the friends she has made along the way. They have a party. Jareth isn't invited and it's pretty great.
5-10 Key Character Traits:
imaginative
brave
spoiled
impetuous
whiny
friendly
intrepid
kind
resentful
determined
Would you prefer a monster that FITS your character’s personality, CONFLICTS with it, or EITHER? Either
Opt-Outs:
Gargoyle
Arachne
Shade
Nymph
Merperson
(+ Wendigo)
Roleplay Sample:
She is back in the Labyrinth and she is running. She can hear the insistent tick of the clock and if she listens too closely she thinks she can hear it speed up, counting down. She is almost out of time. Beneath her the ground changes and she is stumbling over roughshod stone. She must be close to the city, she must, but where is Hoggle? Ludo, and Sir Didymous? She must have lost them, but if she goes back surely she will be too late, the clock with strike 13. She is going to lose--
Sarah awakes up with a strangled cry of frustration, her breath coming heavily in the dark. She is not in the Labyrinth, not in the Castle. Toby is, as far as she knows, safe, and she is in Ryslig, Vandere precisely, staying with some people who had taken pity on her and opened their home to her. It all comes back to her and she pushes herself up and out of bed, bare feet on the cold floor. She feels uneasy and tries to ignore the question that now presses insistently upon her conscious.
Would she rather be here? Or back in the Labyrinth?
At least she had her friends in the Labyrinth. Here she has nothing, she refuses to even consider Jareth, and there are no rules to this place, she hasn't been given any way to beat it. She has been told that the change is inevitable and she hates that, she hates that she has been given no way to even try to win. At least in the Labyrinth there had been rules, regardless of how loosely Jareth had played with them. At least she had had a goal.
"I wish the goblins would come and take me away right now."
She says the words too fast, slurs them, and then holds her breath.
Nothing happens and she exhales. She won't admit that she is disappointed.
Name: Lindy
Contact: bippity @ plurk
Other Characters: Grantaire | Les Misérables | Wendigo
CHARACTER INFORMATION
Character Name: Sarah Williams
Age: 15
Canon: Labyrinth
Canon Point: Few months after the end of the film.
Character Information: Sarah Williams on Labyrinth Wiki
Personality: Sarah is a dreamer, more interested in playing make-believe than she is in doing peasant bullshit, like babysitting her baby brother, Toby. She is very much the star of her own show, and paints herself as an intrepid heroine in her various fantasy plays. She is a fan of reciting dramatic scenes of fairy-tale climaxes and probably frequently prances around the park in costume, confronting imaginary fairy-tale villains and passionately declaring her heroic lines. Her current obsession is the little red book, The Labyrinth, and she casts herself as the heroine trying to win back the stolen child from the Goblin King.
Putting a screeching halt to her fun and games is her hum-drum middle class life, and she she has a lot of bottled up resentment for the ones keeping her there. A lot of her frustration is taken out on her step-mother, whom she has cast as a cruel character whose greatest desire is to see her suffer, mostly by showing no respect for Sarah's very important life and asking her to watch Toby for the night. There is also the hilarious implication that her step-mother would actually love it if Sarah had plans (make-believe games in the park don't count) and it would be super great if she would get a date. (She probably means with a normal boy and not the Goblin King, whom Sarah later rewrites as having fallen in love with her because teenage girl, why not.)
What Sarah actually wants is for people to seek her out and shower her with love and attention because she feels as if she is taken advantage of and frequently forgotten unless she is needed to babysit. It is not an entirely rational thought process but being a naive and spoiled teenage girl, she can be forgiven. Better than being an ageless man-child bored with life and too used to getting his way. She idolizes her absent mother, who is an actress and contributes much to Sarah's own sense of melodrama.
Despite these less than stellar qualities she isn't a monster, and while she wishes her brother away in a moment of anger and jealousy she also immediately and politely asks for his return from Jareth, the Goblin King. She is contrite and regrets her mistake when she realizes what she has done and easily accepts the challenge that he puts before her, to solve the Labyrinth in 13 hours. This is all done with zealous over-confidence because she has all the audacity of any child and thinks herself unbeatable.
She starts off well enough but is easily discouraged when things don't go her way. As she is making her way through the Labyrinth she encounters obstacles she deems to be be unfair and duplicitous, leading to brief temper tantrums until she is able to discover a solution to her problems. Despite her frustration she is still polite to the creatures that she meets along the way, and earns their aid and friendship, taking the advice that is offered to her as she goes and demonstrating an ability to listen and apply that advice. Behold! Personal growth.
She makes the mistake of challenging Jareth's conceit when she declares that the Labyrinth is a piece of cake, because impudence, and pays for it when Jareth subtracts hours from her time limit and subjects her and Hoggle (a dwarf she met outside the Labyrinth) to a murderous spinning knife wheel called the Cleaners. Sarah shouts about how unfair it is but proves that she doesn't play entirely fair herself when she bribes Hoggle into taking her to the castle by holding his jewels hostage, demonstrating a willingness to resort to dirty methods in order to beat the Labyrinth. However, she also puts herself in danger when her friends are at risk, and wishes for them to beat the trials she faces with her, not for her.
She is incredibly driven to rescue her brother, and fights her way through a dream meant to distract her and waste what few hours she has left. Because Sarah is 15 and caught between two worlds, that of her recent childhood and approaching womanhood, the dream itself tries to seduce her with both worlds. She is presented with the dangerously romantic allure of Jareth and his ballroom of monstrously masked degenerate nobility. When she shows a distinct lack of respect for personal property and breaks her way out with a well aimed chair she is thrust into her old bedroom with all of her childhood memorabilia. She rejects that too, and as her bedroom crumbles around her she escapes, returning to the path to the Castle.
Her final face off with Jareth shows off the culmination of all her emotional growth throughout the film, though she still slips into the role of fairy-tale heroine and recites her lines with flare, because drama.
"You have no power over me."
Voila, only 15 years old and she has beaten the Labyrinth, and Jareth! She returns home a more responsible person who has a far greater understanding and appreciation for the love she bears for her baby brother, though she has not forgotten the fantasy world she has left behind and the friends she has made along the way. They have a party. Jareth isn't invited and it's pretty great.
5-10 Key Character Traits:
imaginative
brave
spoiled
impetuous
whiny
friendly
intrepid
kind
resentful
determined
Would you prefer a monster that FITS your character’s personality, CONFLICTS with it, or EITHER? Either
Opt-Outs:
Gargoyle
Arachne
Shade
Nymph
Merperson
(+ Wendigo)
Roleplay Sample:
She is back in the Labyrinth and she is running. She can hear the insistent tick of the clock and if she listens too closely she thinks she can hear it speed up, counting down. She is almost out of time. Beneath her the ground changes and she is stumbling over roughshod stone. She must be close to the city, she must, but where is Hoggle? Ludo, and Sir Didymous? She must have lost them, but if she goes back surely she will be too late, the clock with strike 13. She is going to lose--
Sarah awakes up with a strangled cry of frustration, her breath coming heavily in the dark. She is not in the Labyrinth, not in the Castle. Toby is, as far as she knows, safe, and she is in Ryslig, Vandere precisely, staying with some people who had taken pity on her and opened their home to her. It all comes back to her and she pushes herself up and out of bed, bare feet on the cold floor. She feels uneasy and tries to ignore the question that now presses insistently upon her conscious.
Would she rather be here? Or back in the Labyrinth?
At least she had her friends in the Labyrinth. Here she has nothing, she refuses to even consider Jareth, and there are no rules to this place, she hasn't been given any way to beat it. She has been told that the change is inevitable and she hates that, she hates that she has been given no way to even try to win. At least in the Labyrinth there had been rules, regardless of how loosely Jareth had played with them. At least she had had a goal.
"I wish the goblins would come and take me away right now."
She says the words too fast, slurs them, and then holds her breath.
Nothing happens and she exhales. She won't admit that she is disappointed.